I’ve been trying to setup some UI Elements using UMG using pretty industry standards of 9 slicing assets, but I can’t seem to get the margins set right. I’ve seen a bunch of posts about 9 Slicing assets being super weird in UMG, or it just not being supported… what’s the story/what are good margin settings for your standard ‘rounded corners’ box?
Epic: some sort of Margins setting in the texture setup (import settings) info would be nice, and for that to fall through to Image components (margin settings) when that texture is used would be super, super nice.
If anyone has anything helpful that would be great!
For reference I’m just loading an image of a box with rounded corners and trying to get it to draw properly (sliced) at different sizes on-screen, ends up getting weird along the edges every time. And I’ve set the UI group, mipmaps, all the import settings I have access too to what they should be.