I’m trying to get realistic foliage based on plants near where I live. I made 4 different types and dispersed them on a small landscape. I want to get the feel of games like Vanishing of Ethan Carter but I feel like I’m doing something wrong. Any input would be greatly appreciated.
Just another small thing -> instead of using a texture which only has some few, separate grass blades, I would recommend you to create something like this, because it will look more realistic:
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Also make sure that you have a nice wind effect (still downloading the project ^^ -> takes some time )
I did just that with all the grass ones. I did not think to have multiple different grasses in the same texture file though. Also, I’d be curious to know what kind of fps you get if you have the time.
What do you exactly mean? -> The 3d artist of our game made the grass: He took some pictures of grass blades from outside and then he patched them together in gimp -> like in the upper picture
Short note:
the red line in the picture above shows where the character is
Yeah, I read that thread but they didn’t really have a good way of doing it. That essentially took a snapshot from above and matched the color with the coordinates of the textures. If you paint on any new layers or change anything it won’t work. I’m looking for a way to reference the layer painted on the terrain at a specific location. I may be in over my head with this one.