Summary
The PropEnterEvent / On Physics Enter binding in the Volume Devices is triggered when the device is teleported, event without contact of any prop with physics enabled.
Other volume devices present in the game also trigger their events for unexplained reasons (This is why there is “Checkpoint Reached” at the end of the video, despite the Ball not having reached a checkpoint). We’re thinking they might detect the volume device being teleported. They do not trigger when we directly teleport the ball.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Create a project with physics enabled in project settings
- Place an object with physics enabled in the scene
- Place a Volume Device
- Using verse, write a simple script teleporting the Volume Device
- Listen/Await for the On Physics Enter event
Expected Result
The event shouldn’t trigger, unless a creative props with physics enabled is actually inside of the Volume at its new location.
Observed Result
The event is triggered, despite no props having entered the volume device.
Platform(s)
All