Prop MoveTo() not replicating after a certain distance from camera

Ah okay, that sucks. What I ended up doing today was instead of using Prop.MoveTo() was to instead use a Sequencer. The reason this solution worked was because these props were things flying around in the sky (think like dragons or something) that the players couldn’t directly interact with.

Sequencers have a checkbox to make them always relevant, regardless of player proximity. Obviously though, it’s a stupid way to implement it and it was easily done using some spatial math + verse and a helluva lot less hassle than to make sequencers by hand.

This is something that is so basic and is completely outside of our control it seems.

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