Summary
When in a playtest session, I have my events set up in a way where a Timer Device should send an event upon completion to 2 separate prop mover Devices. On some instances, one of the Prop Mover is not properly triggered. However, when I come back in the editor, simply click on the Prop Mover device, and relaunch the game in a playtest, it starts back working as it should.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Set up 2 prop mover devices attached to 1) A Lava Floor Tile 2) Barrier Device. Ensure the settings for each device is such that it would not stop for any collisions. Upon the Timer Device successfully counting down, send events to start both prop movers.
Expected Result
I would expect both devices to consistently move the props as defined by my parameters.
Observed Result
Whenever I try it for the first time after pushing changes, The prop mover device connected to the Barrier Device does not work. When I exit this play session, and return to the editor, I would click the Prop Mover Device to double check the settings. I do not make any changes other than just selecting it in the UEFN Editor, However, this seems to fix the issues. When I Start the game, everything works as expected.
Platform(s)
PC for UEFN, and I connect my PS5 to the connected session and use this to edit also.
Additional Notes
I assumed this had something to do with the device perhaps not being enabled, so I tried to add another step to the process which looks something like this.
Timer Device > Trigger to enable the prop movers > Trigger sends the signal to the Prop Device to move.
This does not make a difference. The Prop device connected to the Barrier Device works only on selected occasions. The Prop Mover connected to the Lava Tile ALWAYS work without issue. No idea why the one connected the barrier device does not.