Prop Manipulator Does Not Transmit On Destroyed or Consistently Hide Props After Round 1

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Almost 100% of the time it does not transmit on prop destroyed/died without changing the prop building type from type prop to ↓

Building Type > Container

So some back end change negatively impacted the way props are seen by devices or the devices ability to discern class types.

Steps to Reproduce

place a prop manipulator on a bush, chest, random building prop, etc, set to transmit on destroyed event and sit back & watch as nothing happens!

i personally use it on a bush and chest for the record. the bush started transmitting when i changed its building type in its property matrix to type “container”. i had noticed a pattern when other props in the same map were transmitting events on destroyed and looked for discrepancies between them. Noticed that was the main difference.

Expected Result

that my tracker would increment, thus completing and being removed from my screen.

Observed Result

tracker did not increment or receive event.

Platform(s)

PC Windows 10