Prop Collision Hit Event

Hi, i currently have a prop that moves with the player location the problem is that it can go through walls, i wanna avoid that, i saw that on the prop there is a flag called “Simulation Generates Hit Events”, how do i subscribe to the hit of the prop with a world collisions such as another prop? If you have a better method, I’m open to learn!

It is very curious. I was going to say that in Unreal Engine, if a Collision Preset is set to Block All, it usually does just that, so that it doesn’t have to do so much with the prop, but the other objects the prop is colliding with. But in testing this with the Prop Mover, it didn’t matter what the Collision Presets were and the Prop Mover overrode any Collision Presets. If I can figure this out, I will post something more. Even in Unreal though, strange collision behavior can occur with players, especially when they are spawned in.

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Thanks a lot for your effort! Really useful and well done.

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