Hello! I learning UE gamedev with a course and author creating a Github repository, creating ReadMe file and gitignore with choosing Unreal Engine, than he is copying repository with his GitHub Desktop client. After all creating blank project inside UE and choosing C++ instead of Blueprints and he generates a visual studio project files. I made everything as author, but his sln file has only 2 projects, but mine creating 52. How i can solve this problem? By the way, i do not have a GameMode.cpp and GameMode.h, but author does. Author uses UE 4.25, i use UE 5.5.
Thank you!
In newer engine versions the GameMode.cpp and GameMode.h files are no longer created automatically. Almost everyone deleted them anyway so they were pretty pointless. If you need one simply go into Unreal Engine and create a new C++ class of type GameMode.
As for the 52 “projects”, I assume you mean all the extra files in your solution under the Programs, Rules, Visualizers folders. Again, this is only there in newer UE versions. You do not need to worry about them, just press ctrl + left arrow to close them.
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Thank you!