Hello, apologies if this is the wrong place for this question. I think UE can do what I want to do, but my technical knowledge of the engine is limited. I’m hoping someone can point me in the right direction.
I currently work with transparent LCD displays that use forced perspective to make people and items appear holographic, like this photo:
This style of display looks neat, but it becomes clear at certain viewing angles that this is nothing more than 2D video using a mix of pepper’s ghost and forced perspective to make a subject ‘holographic’ in appearance.
So I want to take it up a notch with new technologies coming to market, like flexible transparent OLED screens. This brings me to my big question.
What I’d like to know is if it is possible to take a character model in UE, and project it onto a 360 degree cylindrical display. The idea here is that the model is rendered out in a way that you can see all sides of it on this display, so as you move around the physical display you see all sides of the model at the same time. This display would roughly be the size of an adult human for reference, and may look something like this:
If this is possible, my next step would be to plug in volumetric video capture to texture and animate the model, potentially in real time. Then you have real time holograms that better match what you see in movies/tv/games.
Again, I think this is also possible, but I will defer to the knowledge of this forum to tell me I’m crazy and its not possible.
Thanks for your attention.