Hi there!
How would I render polygons (eg. runtime calculated from cpp/bp) on another mesh through a material.
The idea is to have multiple colored polygons project onto a landscape for example as an overlay through emissive color.
Here is a Unity Forum post that kind of shows what I want to achieve: “How to project a mesh onto another mesh”
Would it be easier to have the polygons rendered into a render target so the material can just sample from there? I don’t know how that would perform with large scale landscapes though.
Thanks in advance and cheers!