I currently have a screen aligned texture in my material using the ScreenPosition node as the UV coordinates. This works, but I want it to stop moving when the camera rotates while I’m standing still… so I’m looking for an alternative solution.
My idea was to use the vector between the actor position and camera position as a sort of projection direction, but I have no idea how to use this vector to somehow produce usable UV coordinates.
Anyone have any idea how I might accomplish this?
Drew a diagram of what I’m trying to do in case it will help