Projectiles Pack [WIP]

Thanks! You feedback is really important for me(because without it I start feeling that I’m doing something wrong).

I can modify grenades, bullets and rockets by adding into blueprints programmable time/distance variables, so they could be able to explode after specified amount of time or distance. I also can add an event to explode them manually. You can even set explosive payload to bullet if you want something like in Elysium.

UPD: Done :slight_smile: