Can you spot what I have done wrong?
I will have to scratch all my progress if I can’t fix this.
Latest edit: SOLVED - kinda
I have found a solution. Still not perfect though.
What I had to do was add the ProjectileMovement component to the Actor’s blueprint instead of what I did before which was adding the component after spawning the actor.
What I do now is:
- Spawn placeholder spear-actor (Doesn’t have ProjectileMovement component)
- when fired: Spawn spear-actor which has ProjectileMovement component
- Destroy placeholder spear-actor
I didn’t update pictures.