This issue seems to be causing me more grief than it should, I’m certain it is something incredibly simple that I’m missing, however, the problem is, in this multiplayer game when a player is hit with a certain projectile it is meant to display the widget only on the hit players screen, similar to a blood effect seen in most shooters. What is actually happening is it is being displayed on all client and server screens when anyone gets hit with the projectile.
Nothing has been set to replicate, the only thing that does is the projectile itself.
The hit logic is compiled into the character blueprint, again nothing is set to replicate.
I appreciate any feedback.