I would like to revive this. In engine version 5.4.4, I am trying to do something similar.
Every explanation and tutorial that I’ve seen uses the ‘find collision UV’ node with a path trace. I want to detect the UVs from a collision- like where two meshes overlap (rather than where a line trace hits a mesh). It seems like it should be possible.
Is there any way to get the UV location of a projectile collision?