Projectile collisions not working if it`s not root

I have problem similar described here Projectile collision not working until Root removed from Components - World Creation - Unreal Engine Forums
and here Projectile collisions not working with arrow component as root - World Creation - Unreal Engine Forums
and here How to rotate collision capsule for any actor? - Blueprint - Unreal Engine Forums

When collision is not root - its dont work correct. Projectiles flying through walls. If i set collision as root with the same settings then it`s works correct.

Yeah, since a projectile is an actor with physics simulation enabled you need to have the simulated mesh as root. The projectile component only sets initial velocity etc for the actor.

Please describe why you dont want the collision as root, then we can give a better answer :slight_smile:

I need to rotate the capsule horizontally. (To have my forward vector aligned with x axis) For this, the root component must be a scene component. Otherwise, the collision capsule does not rotate.

Please fix the bug. It is common and very old