Did you take down the for fluid surface? I do not see it on your page.
is still there https://.com//UnrealEngine/releases
i donāt find the anymore in
Guys to download you have to be signed on . A quick question, how would I go about create waves?
Have you made any more progress on ? Havenāt posted since April. I was hoping you were going to put together that for those of us who arenāt so good at compiling code.
Awesome work by the way. Thanks so much!
Sorry to bump thread again, but is project still in development? Iām only asking as there arenāt any updates since 4.5 and it is something I need. Not right now, which is why Iām sorry if I did something wrong by bumping thread, but I do need it in the near future, especially with the fixes I asked about some time ago in thread. I would gladly do it myself, were it not for the fact that Iām not a programmer. Or is there any alternative for a similar effect?
Hello,
I was wondering if project is still live?
Iām getting a 404 error on .
Iām logged into and have my UE4 account linked, but getting a 404 error. Iām just getting into The whole c++ rendering side now so want to check out some of the shader stuff.
Hi, .
First, thanks for your good works. but I cannot access your repository only can see TextureMoviePlugin. Of cource, I had been joined UnrealEngine but cannot see. I think, policy of had been changed or serverās problem.
Would you upload your project to another public repository or a cloud server?
Has anyone out there been able to find the source code for Fluid Surface? I have been searching for weeks with no luck⦠I know my Unreal account and accounts are linked because I can see all the other unreal repoās⦠I really really wanted to test out!
Same here. I can see the UE4 source code on Epicās , but get a 404 when going to 's UnrealEngine directory. I would assume that checks thread, but just in case thatās not true, has anyone tried sending a PM?
Iām not sure about anything, but according to his user page, his last activity was almost two months ago, but his latest posts are from last year. I havenāt send a PM.
On another note, I still have an older version (I think around 4.3 - 4.4) of the source code (which I almost lost during a computer cleanup), so if no-one has any problem with it and if someone would want to continue working on it, I would be happy to post it, since Iām also in need of it and Iām not a programmer.
yes please post away!
Here you go:
https://.google.com/open?id=0B6rcM2PHSWnxd1ExZzJwYm1Za2M&authuser=0
I think Iāll only keep it on my for a short while. I donāt have any experience with yet, otherwise I wouldāve set up a repository. Iāll try to do that, but if someone else does it already, thatās fine by me. As long as doesnāt have a problem with it.
Iād love to know, but seems to have disappeared off the face of the Earthā¦
Anyway, thanks for that.
I have no idea how to use it, or how to make it compatible with the latest UE4, but I have it, and I have two backups. One on my flash , and one as a private repository on BitBucket. I would put it up to a public repo but I donāt feel 100% comfortable even having it, never mind distributing it publicly like that.
Here is the latest version (I believe 4.5)
.google.com/file/d/0B7Z9rT16MoBoOHFPWEkxUkxwOEE
Iām sad to see project die though
Do we have any alternatives to now dead ? Is the latest version compatible with 4.8? If not, how would one go about making it compatible?
What about Houdini to do ? Could be possible?
The purpose of was to have a dynamic rippling fluid, which was available in the previous versions of the engine (UE2 and 3). You canāt do with Houdini, because it wouldnāt be dynamic. And even then, UE4 does not support vertex animation (yet) or Alembic, so it would be difficult/impossible to import non-skinned animation.
No, it wonāt work on 4.8. There are a lot of changes which must be made in code in order for to work on 4.8. And especially bad thing is that you need to almost completely rewrite FFluidSurfaceSceneProxy