Hey guys, figured I’d start a thread for my project. Project Zeds is a first person shooter versus real-time strategy game currently in development for the PC. It features light role-playing game and multiplayer online battle arena mechanics and takes place in a world that is an homage to cult science fiction and horror films throughout the ages.
It’s still in the pre-prototype stages but I thought I’d share what I’ve got. Any comments or criticisms are welcome.
Here is a WIP concept for a shotgun in the game
Shotgun by JimmothySanchez on Sketchfab
If you are interested in learning any more I keep a pretty up to date dev blog at http://www.notanotherzombiegame.com/
Thanks for reading!
Working on building types for the game. C&C appreciated, but I’m not usually an artist so be gentle.
So I’ve made some improvements. I’ve been learning a ton about texturing and UV mapping lately. I feel like adding even a little color is a huge improvement. Let me know what you guys think.
This week I fixed a bunch of bugs and tried my hand at animated gifs. Let me know what you think.
Hey guys, this week I worked on refactoring my weapons system and taking a first pass at my first non-prototype weapon, the Tommy Gun. Check it out.
Tommy Gun WIP by JimmothySanchez on Sketchfab
WEBMs pf the weapon in action:
Added a new model to the default Zombie character.
Zeds Generic Zombie by JimmothySanchez on Sketchfab
I tried my hand at video. Let me know what you think.
I really like how the zombies look so far
Thanks. I’m just learning so I really appreciate the compliment!
This went somewhere fast, it looks great so far!
Thanks! This game has kind of become my white whale of a project.
Lots of unique features for the Genre. Cool Art Style. I’m keeping my eyes on this one.
Keep going at it JimmothySanchez!
This week I worked on adding the first zombie commander to Project Zesds!
I really dig the art direction you’re going for. A breath of fresh air in the stale zombie environment imo.
Looks pretty entertaining. How do you plan on implementing the RTS + FPS transitions?
There is no transition. It’s RTS versus FPS. You play the game either as a human(FPS) or as the zombies (RTS).
This week I worked on sculpting the first human base, the old church.
This week I textured the church asset and brought it into game.
This week I wrote a post about why I’m making a zombie game in a would with too many zombie games. LINK