Project Zeds!: Asymmetric FPS RTS Zombie Mayhem

The models look great, but the textures & materials, especially on that church, need work. There’s a lot of micro detail on the church, whereas the other buildings are fairly “flat”, in terms of color and detail.

I think you have a refreshing approach to a Zombie game. Excited to see more of Project Zeds as you progress!

I couldn’t agree more. Unfortunately I’m learning as I go, so what you are seeing is me gradually progressing in skill levels. you should check out the wireframe on the old house models. I didn’t know what the hell I was doing. Right now I’m making everything with the understanding that once I know how to do it better I’m going to go back and fix all the **** that’s so far made it into game. I’m using a make it work, and then make it work better approach, but I’m really trying to zero in on a coherent style. Unfortunately I feel that means I’m going to have quite a few misses before I hit a bulls-eye. Thank you for the encouragement though!

This week I started implementing procedural generation to build my maps. You can read about it here.

I tried live streaming my game development this week. I wrote a bit about my experience, check it out.

More work this week in procedural generation. http://www.notanotherzombiegame.com/adventures-in-amateur-civil-engineering2/

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This week I did a little more work on the Baron but I’m kind of getting sick of him. Taking a new approach to Character Design : http://www.notanotherzombiegame.com/learning-from-my-mistakes/