Hello.
I’ve been trying to package my project with MeshUtilities as a dependency, but it fails (see HERE).
If I remove it from Build.cs, the project packages normally.
Has anyone else encountered this?
Hello.
I’ve been trying to package my project with MeshUtilities as a dependency, but it fails (see HERE).
If I remove it from Build.cs, the project packages normally.
Has anyone else encountered this?