Summary
Hi, i’ve been working without problem on a project for the last month. Tryed to open it today. Uefn closes with error message (see under). Other projects open without troubles. Tryed to remove the files and get them from online save, same problem.
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Saved localy and online the project with verse compiled and without problem.
Shut down computer.
Restart
Launch Uefn
Open project
Expected Result
Open the project
Observed Result
Uefn closes and bug report
Affects Versions
5.4
Platform(s)
Windows
For crash reports, include your callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000a0
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
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UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
UnrealEditorFortnite_Engine_Win64_Shipping
kernel32
ntdll