Project validation when inputting a custom Niagara Effect into a VFX Spawner Device

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

I have a Lego project that I’m trying to create a special effect for. I have created the effect and I want to put it into the VFX Spawner Device. When I try and push my changes to the session, I all of a sudden get project validation errors when trying to do so. Sometimes doing this over and over crashes the editor.

Steps to Reproduce

  1. Create a Niagara System (maybe only the fountain preset, with a custom material?)
  2. Input the effect into the VFX Spawner Device
  3. Push changes to session

Expected Result

I would expect to play normally.

Observed Result

I get project validation errors

Platform(s)

Windows 11

Island Code

Unpublished