PROJECT: Unreal Fighter 2D

Eyyyyyyyyyyyyy finally new update! Enjoy while it lasts people! :stuck_out_tongue:

Related to Everything

Tons of bugfixes, literally.


Ability System

  • New Ability = Normal Dash: This is basicaly a hop. Double forward or backward will cause ken to hop to the direction it is requested. Ken is not able to do any move at dashing process, as there is no air-attack. Though he still can attack the moment he lands so he does not need to wait for “Dash End” animation to finish. Ken can only start moving freely the moment that said animation is done though.

  • New Ability = Dark Slide: As wickedly awesome and amazing it sounds, it’s nothing but a slide to either forward or backward. Key point is Ken can do abilities at the very first moment he starts. Another addition is that Ken can rotate if the enemy jumps over etc, letting him have an advantage. One last thing to mention is that, this ability stops if it reaches to either camera visual limit or level border, triggering it’s ending animation.

  • New Ability = Hit Cancel Dash: This ability is like “Normal Dash” but it doesn’t contain the air-movement and stays on the ground. It can be used after doing Shoryuken. Double forward tapping after either the first or second hit will stop Shoryuken and trigger this ability. Currently it is not balanced as you can constantly hit cancel every shoryuken. Also you can use this ability after Heavy Punch just for the testing purposes.

  • New Ability = Ashura Senkuu: This ability is basicaly Akuma’s immune-to-hit sliding move. Currently it does not let Ken do any moves at the cost of being unhitable till the ending animation. Quality of the particle effects is subject to change.

  • New Ability = Death Mark : After doing more than 4 hits with regular one button punch and kicks, doing heavy kick in the end will cause another “heavy kick” to trigger, adding a debuff on Red Ken. Basic way of triggering this is simple : LP + LK + MP + MK + HK. Only Ken in Black can trigger this.

The debuff allows dark ken to run in lighting speed to the enemy once and allows Shin Shoryuken to be instant in 0.6 second window after the rush. The eyes of the Debuff will be closed if the enemy and player’s distance is less than 4m. The moment eyes are open wide and red means that the shin shoryken is instant. This debuff lasts 15seconds.

  • New Ability = Murderous Rush: Ken rushes in high speed towards the target’s behind, or front if the enemy is close to stage borders. Ken is immune to attacks during this rush and once the rush ends, he needs to quickly spam Heavy Punch button to cast Shin Shoryuken.

Enjoy it will you?