Project size spiked to 385% after the 34.00 update

Summary

The project spiked from 20-30% to 385%

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Project Size

Steps to Reproduce

There are no steps to reproduce

Expected Result

The project size being around the same percentage

Observed Result

The project size spiked from the 20-30% from before the update to 385% after the update

Platform(s)

PC

Upload an image

Thats insane

Your upload and download sizes are massive

1540 MB now, from approx 120MB before the update

Is your actor count the same ?

+1 vote, someone needs to look into this

The actor count is the same

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Could you DM me your project ID? To get the project ID, click on the project in the Creator Portal. You can see the project ID in the URL.

It will be the last part of the URL.

2 Likes

Thank you, we’ll take a look.

1 Like

I hope you can find the issue

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Are you sure nothing was added? Your output file also grew considerably, showing a large increase in assets.

Maybe something got added but i don’t know what got added

@R-gamez_official - do you have the ability to go back to a different version? We are unable to find anything further than what was already discussed.

I went back a few versions but the project size is still the same

I had this the one time aswell it was something to do with hlods and same when i used revision it didnt change the size of the level luckily i backup my uefn folder separately so was able to get my project without hlods

I did report it but nothing was done

Ill try find link just to show what i experienced

Edit:

Link

Thank you. It looks like it may be related to a Niagara actor. Checking for next steps.

Could you try removing any Niagara actors you may have and let us know how it goes?

Project size is computed again when you start a session, did you try to do that ?

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I did that and the project size went to 380%


What does actually take space, if it’s only the level asset, can you try building HLODs / removing them ? Assuming you have World Streaming ON

I said this further above i had the same issue and it was HLOD since that occasion i have never deliberately used them again

If you went back a few versions and the project size is the same.

I would be inclined to move the map folder out of the Fortnite Projects folder to somewhere else.
Then sync to a version,
Give it a clean empty space to download to.
I think it only removes what it knows when syncing and can leave stuff in your map folder

On one map I had some trouble with HLOD layers not being removed when changing a version and ended up with 2 HLOD layers when I went back a version.

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Did you have any luck with the above @R-gamez_official?

I tried it but i keep getting this error