Project Size and cell memory increasing when deleting and removing assets. Assets Deleted still show in Project Size Window.

Reference ID

b47d1ca5-4bbc-2979-4dae-d98f029a15e5

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Memory

Summary

Hello! I am experiencing a nuesance issue today March 22 2024. ​ It has been going on for actually about 6 months intermittently had improved accuracy in memory measurement results. However, texture compressing does not work or help project size still, nor does the option in UEFN “resize texture import data” to lower project size. So I began deleting a mass sum of large items consuming large amounts of Cook download size in the Project size from the outliner and contentbrowser. Unfortunately, doing so increased my project size and cell memory. (Assets equating to 20 MB cooked size have been deleted, increasing my project size and raising the total from 394/400mb to 396mb, however then it went back down to 394/400mb but did not Lower)

If you delete the high ticket items and publish, say an asset listed with 20mb showing in the cooked assets in the project size packaged details window are deleted, the project size will still say 394/400mb 98% even after deleting from the content browser and project. I cannot lower my project size and it is inaccurate.
For Example if an asset in the project size details panel shows 7Mb for a Tree_2, I delete all of the Tree_2 assets in the viewport, outliner, and content browser, and foliage,
I push changes to the launcher, and still would show Cooked 394/400MB download size 98% project size.
The game is finished except for fixing these bugs and hopefully other creators can read this post and know they are not alone! :smiley:

Steps to Reproduce

  1. Delete assets from the project size listed under item size in the project size window.
  2. One Cooked asset size shows 7 mb. I deleted all assets and items from the outliner, and content browser using this asset.
  3. The project size window shows the asset in it still, and size did not lower. The cell memory increased.
  4. I kept refreshing the project size in the window, and did window > Audit > Statistics. I Deleted 2,000 kb content size assets listed in the audit window.
  5. Pushed changes, launch session, Cell memory jumped from 81,000 to 88,000
    6 .
    ( UPDATE)
    Opened project following day, and now cell memory jumped to 93,300. But each push changes, it goes back to 90,000 then up to 93,000.

This makes no sens. Why is it increasing when I am deleting massive amounts of assets?

Expected Result

Project size should have lowered now that I deleted 20 mb of assets listed in the project size window. Project size stuck at 98% and 394 mb / 400 mb and should have lowered 20 mb. Cell memory should lower when removing huge rocks and assets, not increase.

Observed Result

Deleting Giant rocks, memory intensive assets like trees and foliage (7mb cook size) should lower project size and cell memory but instead it increases it.

Platform(s)

windows

Island Code

7385-3224-0691w

Additional Notes

I dont understand how the memory increased when I am trying to resolve high memory by deleting assets from the scene and the content browser. This has to be a bug.

Cell Memory in this screenshot was 3/21
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The project size has lowered to 382/400mb but I have deleted over 30 MB of data and the trees i deleted and rocks are still showing in the project size window when they are completely deleted from the content browser and outliner and viewport in the scene, they dont exist. But they still show in the Project Size.

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For Example these trees are completely deleted entirely from the project. Why are they still showing in the project size? I deleted All of the trees altogether, and they all still show?
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And project size hasnt dropped afterwards
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Update:

Just lowered percentage of all tris on all meshes in the game, made everything low tri count, which is shown in the asset stats and details panel

Launched the game, and now i am at:
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94,000 cell memory. All I have done in the last day is delete assets and lower tri-count and it is raising the cell memory, and taking a day to register the correct project size, is this normal?

Example of Lowered Tri Count and Dropped Streaming from 0.25 MB to 0.12 MB


Originally rocks were .25 mb streaming now at .12 mb streaming.
Why is cell memory increasing from lowering the size of assets? This doesn’t add up. hmmmm

After closing UEFN and the Forrtnite client, the project size somehow registered and lowered the project size now so that is good, although it still shows the tree assets that were deleted from the content browser and in the editor viewport / outliner.
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I was experiencing the same issue, and it has to do with not check out in the revision control. If you launch a session and make changes in game and didn’t check out cell memory will increase exponentially. Enabling stream on world setting help me out cell memory too. I still have minor issues left on it Tho but it more manageable.