Project permanently locked due to a Marketplace asset – how to prevent this?

Summary

I had a UEFN test project permanently locked due to a community guideline violation, and I’m looking for some advice.

The project was never public, but it got flagged for ‘Violence and Gore’ because of a specific asset. It was actually a zombie asset from the UE Marketplace that I used exactly as-is. As soon as I saw the sanction, I deleted everything related to that asset, checked it in, and even rolled back the snapshot to a version from before the asset was ever added.

I explained all of this in my appeal, but it was rejected, and now the project is gone for good. Since it was just for testing, it’s not a huge loss, but I’m worried about what happens if this kind of ‘indefensible’ issue hits a major project I’m working on. Has anyone else dealt with this?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

migrate zombie asset,
unreal project to uefn project

Expected Result

migrate zombie asset

Observed Result

Project permanently locked

Platform(s)

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