Summary
I had a UEFN test project permanently locked due to a community guideline violation, and I’m looking for some advice.
The project was never public, but it got flagged for ‘Violence and Gore’ because of a specific asset. It was actually a zombie asset from the UE Marketplace that I used exactly as-is. As soon as I saw the sanction, I deleted everything related to that asset, checked it in, and even rolled back the snapshot to a version from before the asset was ever added.
I explained all of this in my appeal, but it was rejected, and now the project is gone for good. Since it was just for testing, it’s not a huge loss, but I’m worried about what happens if this kind of ‘indefensible’ issue hits a major project I’m working on. Has anyone else dealt with this?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
migrate zombie asset,
unreal project to uefn project
Expected Result
migrate zombie asset
Observed Result
Project permanently locked


