Project looks edgy and low quality


I was working on my new scene when suddenly everything began looking very edgy and sharp, as if the anti-aliasing went crazy or the project down scaled its quality. I didn’t change the aa method, it’s still set to Temporal AA. Even when I change the aa method in the project settings, nothing changes, not even when I change it to MSAA. Even the Film grain effect stop flickering. The Engine Scalability Settings are set to Epic and the Material Quality settings are set to high.

Here are some screenshots:

Another thing that I noticed is that the materials looked very odd as well

It’s very strange because until yesterday, the scene looked like this

No anti aliasing error and no weird material view.

If you have any solutions for this problem, I would really appreciate if you could help me out.

I found the issue for the anti aliasing stuff and for the materials. For some reason, the Real time rendering toggle (located in the drop down arrow key which is located Top left on your viewport) was un-checked. After you check it,the aa disappears and gets back to normal.

Regarding the materials look inside a folder. I have no idea how I did it, but they do not show that way anymore.

Glad you figured it out. I’m just commenting to say this project looks ■■■■ good :slight_smile:

Thank you for your kind words!