Is it possible to have a project local BuildConfiguration.xml?
I’ve read here that
In addition to being added to the generated Unreal Engine (UE) project under the
Config/UnrealBuildToolfolder
I created one in [MyProject]/Config/UnrealBuildTool/BuildConfiguration.xml with this content
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<BuildConfiguration>
<bWarningsAsErrors>false</bWarningsAsErrors>
</BuildConfiguration>
</Configuration>
but it’s not parsed.
Looking at the engine sources it doesn’t look like there’s code to read BuildConfiguration.xml from the local project but only either from the installation or some global paths.
Am i doing something wrong or did i interpret the docs wrong?
Is there a possibility to override how warnings are treated per project?