Project local BuildConfiguration.xml

Is it possible to have a project local BuildConfiguration.xml?

I’ve read here that

In addition to being added to the generated Unreal Engine (UE) project under the Config/UnrealBuildTool folder

I created one in [MyProject]/Config/UnrealBuildTool/BuildConfiguration.xml with this content

<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
    <BuildConfiguration>
		<bWarningsAsErrors>false</bWarningsAsErrors>
	</BuildConfiguration>
</Configuration>

but it’s not parsed.

Looking at the engine sources it doesn’t look like there’s code to read BuildConfiguration.xml from the local project but only either from the installation or some global paths.

Am i doing something wrong or did i interpret the docs wrong?
Is there a possibility to override how warnings are treated per project?

Seems to be coming to 5.3.

https://github.com/EpicGames/UnrealEngine/commit/9a67525476b603a61dcc6ff421eb42c3cbffbf13

https://github.com/EpicGames/UnrealEngine/blob/5.3/Engine/Source/Programs/UnrealBuildTool/System/XmlConfig.cs#L115C11-L115C11