I am testing how to use the Project Launcher by creating a shipping version of the blank template through it. There is even a level saved from the default map.
Then, I used the custom launch profile taught [here] from the documentation.
However, whenever I try to launch a game from it, I get this
Here is the log in full [detail].
Curious thing is, I have the Unreal Engine installed in the D disc of the machine, but it is trying to refer to the C disc in the log.
Can anyone please help me with this problem? Or offe another solution? Just a reminder, I am trying to learn the Project Launcher in order to implement patches in other versions after I make the first one.