oh it isn’t that one causing the failure then? How do we find which it is then?
I had a warning showing up in my Message Log > Asset Check section
no other errors ![]()
Resaving everything may also help.
i’ve done that too
not sure what to do now
We can discuss further in DMs
That did it for me aswell, i also thought the warning in my texture logs was no issue since previous update it worked just fine
Thanks for the help ![]()
Thanks will give this a try. I was having the same issue today.
hope it works
Is there a quick way to change a lot of textures at once have like 100´s of textures ![]()
I think you can do it in UE5, dunno about UEFN though
omg… I changed now all the Textures… and now i am from 45% project size to 121% thats great! ![]()
That was sarcasm that map changed in Cinematic all Textures make that map unuseable… spend 5 hours to change all the textures… its not Publishable again…
I only used cinematic because it’s one large texture that I needed, the solution fitted for me, but you might have to look at mimaps and LODbias ![]()
Epic should just fix that issue. I use UE Asset what should not make any issue…
What I did for fixing these errors was:
- Making sure there isn’t any texture with a size over 2048x2048.
- Deleting all map references in GameFeatureData and redoing them again.
- Check and rebuild Verse code.
- Resave and reboot.
Hope it helps somebody!
Thank you, the only thing is asset from UE and resizing is quite difficult…
Go here and try changing the texture/asset size there my friend. I had it at 0 (I think it gets default size that way) and set it at 2048.
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