oh it isn’t that one causing the failure then? How do we find which it is then?
I had a warning showing up in my Message Log > Asset Check section
no other errors
Resaving everything may also help.
i’ve done that too not sure what to do now
We can discuss further in DMs
That did it for me aswell, i also thought the warning in my texture logs was no issue since previous update it worked just fine
Thanks for the help
Thanks will give this a try. I was having the same issue today. hope it works
Is there a quick way to change a lot of textures at once have like 100´s of textures
I think you can do it in UE5, dunno about UEFN though
omg… I changed now all the Textures… and now i am from 45% project size to 121% thats great!
That was sarcasm that map changed in Cinematic all Textures make that map unuseable… spend 5 hours to change all the textures… its not Publishable again…
I only used cinematic because it’s one large texture that I needed, the solution fitted for me, but you might have to look at mimaps and LODbias
Epic should just fix that issue. I use UE Asset what should not make any issue…
What I did for fixing these errors was:
- Making sure there isn’t any texture with a size over 2048x2048.
- Deleting all map references in GameFeatureData and redoing them again.
- Check and rebuild Verse code.
- Resave and reboot.
Hope it helps somebody!
Thank you, the only thing is asset from UE and resizing is quite difficult…
Go here and try changing the texture/asset size there my friend. I had it at 0 (I think it gets default size that way) and set it at 2048.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.