Project doesn't validate anymore

oh it isn’t that one causing the failure then? How do we find which it is then?

I had a warning showing up in my Message Log > Asset Check section

no other errors :frowning:

Resaving everything may also help.

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i’ve done that too :frowning: not sure what to do now

We can discuss further in DMs

That did it for me aswell, i also thought the warning in my texture logs was no issue since previous update it worked just fine

Thanks for the help :smiley:

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Thanks will give this a try. I was having the same issue today. :crossed_fingers:t2: hope it works

Is there a quick way to change a lot of textures at once have like 100´s of textures :scream:

I think you can do it in UE5, dunno about UEFN though

omg… I changed now all the Textures… and now i am from 45% project size to 121% thats great! :exploding_head:

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That was sarcasm that map changed in Cinematic all Textures make that map unuseable… spend 5 hours to change all the textures… its not Publishable again…

I only used cinematic because it’s one large texture that I needed, the solution fitted for me, but you might have to look at mimaps and LODbias :man_shrugging:

Epic should just fix that issue. I use UE Asset what should not make any issue…

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What I did for fixing these errors was:

  • Making sure there isn’t any texture with a size over 2048x2048.
  • Deleting all map references in GameFeatureData and redoing them again.
  • Check and rebuild Verse code.
  • Resave and reboot.

Hope it helps somebody!

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Thank you, the only thing is asset from UE and resizing is quite difficult…

Go here and try changing the texture/asset size there my friend. I had it at 0 (I think it gets default size that way) and set it at 2048.

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