Project doesn't validate anymore

Ok so to sum it up for people having this issue, my problem was actually coming from a warning that said

[AssetLog]  /Deathrun_ConstructionSite/Materials/Textures/black-hole2 : Non-cinematic texture is too big. It is 4829x2898. Use LODBias to reduce its size to 2,048 or lower. (FortValidator_Textures)

I didn’t want to use LODbias or mipmaps as I need the texture to be large, I actually set the texture to be “cinematic” and it’s working fine now.

fix_texture

I still have the “[T_Fire_01_D] Texture stream in request failed due to IO error (Mip 1-2)” error showing up in logs repeatedly as @X_TyFighter_X stated but I think it’s no harm.

Have to solve my 300 ping in local bug now :smiley:

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