I created a custom blueprint function library with only one simple function/node that gets the gravity value in the project settings.
It works as intended.
However, it only works if I open the project from Visual Studio.
If I open it from the Epic Games Launcher library, it will not have the “C++ Classes” folder, and the custom node will not work.
Is this how it’s supposed to work? Isn’t there a way to make it so that the project has the c++ classes even if I open it from the launcher?
By the way, originally the project was a blueprints only project, I don’t know if that may be the root of the problem.