When building either from visual studio or editor result is just “target is up to date”, then when i try to cook content it displays errors from outdated solution ignoring latest compilations.
Greetings @MrJoz!
Could you please provide the full display erros and logs, so we can analyze them and reach a solution?
Sure! here is log of cook
Log started at 17.03.2025 18:42:19 (2025-03-17T16:42:19Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject=D:/Horror/Horror.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54221 -project=D:/Horror/Horror.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/Horror/Horror.uproject -target=Horror -unrealexe="C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -skipstage -nocompile -nocompileuat
Found project file: D:\Horror\Horror.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=54221, project=D:/Horror/Horror.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/Horror/Horror.uproject, target=Horror, unrealexe=C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, skipstage, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=C:\Program Files\Epic Games\UE_5.2
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.15 s.
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Setting up command environment.
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_5.2
SetEnvVar uebp_LogFolder=C:/Users/Joz/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.2
SafeDeleteFile C:\Users\Joz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2025.03.17-18.41.05.txt
SafeDeleteFile C:\Users\Joz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.json
SafeDeleteFile C:\Users\Joz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Joz/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.2
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34330.188)
No config file at C:\Users\Joz\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Joz\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
SafeDeleteFile C:\Users\Joz\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-66bd41bb3fc1f7b72fc23a4e79aded19.dll
SafeDeleteFile C:\Users\Joz\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-66bd41bb3fc1f7b72fc23a4e79aded19.pdb
SafeDeleteFile C:\Users\Joz\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-66bd41bb3fc1f7b72fc23a4e79aded19Manifest.json
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Executing commands...
BUILD SUCCESSFUL
SafeFileExists D:\Horror\Horror.uproject=True
SafeFileExists D:\Horror\Horror.uproject=True
Setting up ProjectParams for D:\Horror\Horror.uproject
SafeFileExists C:\Users\Joz\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-66bd41bb3fc1f7b72fc23a4e79aded19.dll=False
Compiling C:\Users\Joz\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_5.2\Rules\UATRules-66bd41bb3fc1f7b72fc23a4e79aded19.dll: Assembly does not exist
Project Params **************
AdditionalServerMapParams=
Archive=False
ArchiveMetaData=False
CreateAppBundle=True
BaseArchiveDirectory=D:\Horror\ArchivedBuilds
BaseStageDirectory=D:\Horror\Saved\StagedBuilds
Build=False
SkipBuildClient=False
SkipBuildEditor=True
Cook=True
Clean=
Client=False
ClientConfigsToBuild=Development
ClientCookedTargets=Horror
ClientTargetPlatform=Win64
Compressed=False
ForceUncompressed=False
AdditionalPakOptions=
AdditionalIoStoreOptions=
CookOnTheFly=False
CookOnTheFlyStreaming=False
UnversionedCookedContent=True
OptionalContent=False
SkipCookingEditorContent=False
NumCookersToSpawn=0
GeneratePatch=False
AddPatchLevel=False
StageBaseReleasePaks=False
DiscVersion=
CreateReleaseVersion=
BasedOnReleaseVersion=
OriginalReleaseVersion=
DLCFile=
DLCIncludeEngineContent=False
DLCPakPluginFile=False
DLCOverrideCookedSubDir=
DLCOverrideStagedSubDir=
DiffCookedContentPath=
AdditionalCookerOptions=
DedicatedServer=False
DirectoriesToCook=
DDCGraph=
CulturesToCook=<Not Specified> (Use Defaults)
EditorTargets=HorrorEditor
Foreign=False
IsCodeBasedProject=True
IsProgramTarget=False
IterativeCooking=False
IterateSharedCookedBuild=
IterateSharedBuildUsePrecompiledExe=False
CookAll=False
CookPartialGC=False
CookInEditor=False
CookMapsOnly=False
Deploy=False
IterativeDeploy=False
FastCook=False
LogWindow=False
Manifests=False
MapToRun=
NoClient=False
NumClients=0
NoDebugInfo=False
SeparateDebugInfo=False
MapFile=False
NoCleanStage=True
NoXGE=False
MapsToCook=
MapIniSectionsToCook=
Pak=False
IgnorePaksFromDifferentCookSource=False
IoStore=False
SkipIoStore=False
Cook4IoStore=False
ZenStore=False
NoZenAutoLaunch=
SkipEncryption=False
GenerateOptimizationData=False
SkipPackage=False
NeverPackage=False
Package=False
ForcePackageData=False
NullRHI=False
WriteBackMetadataToAssetRegistry=
RetainStagedDirectory=False
FakeClient=False
EditorTest=False
RunAutomationTests=False
RunAutomationTest=
RunTimeoutSeconds=0
CrashIndex=0
ProgramTargets=
ProjectPlatformBinariesPaths=[Win64, D:\Horror\Binaries\Win64]
ProjectExePaths=[Win64, D:\Horror\Binaries\Win64\Horror.exe]
Distribution=False
PackageEncryptionKeyFile=
Prebuilt=False
Prereqs=False
AppLocalDirectory=
NoBootstrapExe=False
RawProjectPath=D:\Horror\Horror.uproject
Run=False
ServerConfigsToBuild=Development
ServerCookedTargets=
ServerTargetPlatform=Win64
ShortProjectName=Horror
SignedPak=False
SignPak=
SkipCook=False
SkipCookOnTheFly=False
SkipPak=False
PrePak=False
SkipStage=True
Stage=True
RehydrateAssets=False
bTreatNonShippingBinariesAsDebugFiles=False
bUseExtraFlavor=False
StageDirectoryParam=
AdditionalPackageOptions=
Trace=
TraceHost=
TraceFile=
Project Params **************
SafeFileExists D:\Horror\Horror.uproject=True
SafeFileExists D:\Horror\Horror.uproject=True
SafeFileExists D:\Horror\Horror.uproject=True
SafeFileExists D:\Horror\Horror.uproject=True
********** COOK COMMAND STARTED **********
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running UnrealEditor Cook for project D:\Horror\Horror.uproject
Commandlet log file is C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2025.03.17-18.42.20.txt
SafeFileExists C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe=True
Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe D:\Horror\Horror.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2025.03.17-18.42.20.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogInit: Display: Running engine for game: Horror
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot'
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.2-CL-26001984"
LogCsvProfiler: Display: Metadata set : engineversion="5.2.1-26001984+++UE5+Release-5.2"
LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5608] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 7600 6-Core Processor"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Horror\Horror.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2025.03.17-18.42.20.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
LogCsvProfiler: Display: Metadata set : loginid="7f218a944e664f82facf0ebe5e6b0422"
LogCsvProfiler: Display: Metadata set : llm="0"
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading HoloLens ini files took 0.02 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
LogConfig: Display: Loading Linux ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryScripting/Content/' mounted to '/GeometryScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PCG/Content/' mounted to '/PCG/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PCGGeometryScriptInterop/Content/' mounted to '/PCGGeometryScriptInterop/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ScriptableToolsFramework/Content/' mounted to '/ScriptableToolsFramework/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ScriptableToolsEditorMode/Content/' mounted to '/ScriptableToolsEditorMode/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHAL: Display: Platform has ~ 32 GB [33411727360 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
LogDerivedDataCache: Display: Performance to C:/Users/Joz/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=1058.03MBs, RandomWriteSpeed=205.57MBs. Assigned SpeedClass 'Local'
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogXGEController: Display: Initialized XGE controller. XGE tasks will be spawned on this machine.
LogShaderCompilers: Display: Using XGE Controller for Shader Compilation.
LogShaderCompilers: Display: Compiling shader autogen file: D:/Horror/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogEditorDomain: Display: EditorDomain is Disabled
LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
LogShaderCompilers: Display: Compiling shader autogen file: D:/Horror/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: D:/Horror/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogAudio: Display: Registering Engine Module Parameter Interfaces...
LogLinker: Warning: [AssetLog] D:\Horror\Content\Widget\Icons\actionMenu.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangeFactoryNodes'
LogLinker: Warning: [AssetLog] D:\Horror\Content\Widget\Icons\actionMenu.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangePipelines'
LogUObjectGlobals: Warning: [AssetLog] D:\Horror\Content\FPWeapon\Audio\FirstPersonTemplateWeaponFire02_Cue.uasset: Failed to load '/Game/FPWeapon/Audio/Explosion': Can't find file.
LogLinker: Warning: [AssetLog] D:\Horror\Content\FPWeapon\Audio\FirstPersonTemplateWeaponFire02_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/FPWeapon/Audio/Explosion'
LogBlueprint: Warning: Timeline SprintTL Track DipAlpha in /Engine/Transient.REINST_BP_FirstPersonCharacter_C_10 has an invalid curve. Please fix!
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_retarget_anim.m_tal_nrw_retarget_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_pinky_02_r_anim.m_tal_nrw_pinky_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_pinky_03_r_anim.m_tal_nrw_pinky_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_pinky_01_r_anim.m_tal_nrw_pinky_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_ring_02_r_anim.m_tal_nrw_ring_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_ring_03_r_anim.m_tal_nrw_ring_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_ring_01_r_anim.m_tal_nrw_ring_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_middle_02_r_anim.m_tal_nrw_middle_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_middle_03_r_anim.m_tal_nrw_middle_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_middle_01_r_anim.m_tal_nrw_middle_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_index_02_r_anim.m_tal_nrw_index_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_index_03_r_anim.m_tal_nrw_index_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_index_01_r_anim.m_tal_nrw_index_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thumb_02_r_anim.m_tal_nrw_thumb_02_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thumb_03_r_anim.m_tal_nrw_thumb_03_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thumb_01_r_anim.m_tal_nrw_thumb_01_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_pinky_02_l_anim.m_tal_nrw_pinky_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_pinky_03_l_anim.m_tal_nrw_pinky_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_pinky_01_l_anim.m_tal_nrw_pinky_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_ring_02_l_anim.m_tal_nrw_ring_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_ring_03_l_anim.m_tal_nrw_ring_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_ring_01_l_anim.m_tal_nrw_ring_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_middle_02_l_anim.m_tal_nrw_middle_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_middle_03_l_anim.m_tal_nrw_middle_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_middle_01_l_anim.m_tal_nrw_middle_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_index_02_l_anim.m_tal_nrw_index_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_index_03_l_anim.m_tal_nrw_index_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_index_01_l_anim.m_tal_nrw_index_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thumb_02_l_anim.m_tal_nrw_thumb_02_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thumb_03_l_anim.m_tal_nrw_thumb_03_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thumb_01_l_anim.m_tal_nrw_thumb_01_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_upperarm_r_anim.m_tal_nrw_upperarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_upperarm_l_anim.m_tal_nrw_upperarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thigh_r_anim.m_tal_nrw_thigh_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_thigh_l_anim.m_tal_nrw_thigh_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_lowerarm_r_anim.m_tal_nrw_lowerarm_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_lowerarm_l_anim.m_tal_nrw_lowerarm_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_hand_r_anim.m_tal_nrw_hand_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_hand_l_anim.m_tal_nrw_hand_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_foot_r_anim.m_tal_nrw_foot_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_foot_l_anim.m_tal_nrw_foot_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_clavicle_r_anim.m_tal_nrw_clavicle_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_clavicle_l_anim.m_tal_nrw_clavicle_l_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_calf_r_anim.m_tal_nrw_calf_r_anim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/MetaHumans/Common/Male/Tall/NormalWeight/Poses/m_tal_nrw_calf_l_anim.m_tal_nrw_calf_l_anim
LogEditorDomain: Display: Class /Script/InterchangeFactoryNodes.InterchangeTexture2DFactoryNode is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogEditorDomain: Display: Class /Script/InterchangePipelines.InterchangeGenericTexturePipeline is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists.
To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced.
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPersonArms/Animations/FP_Rifle_Fire.FP_Rifle_Fire
LogOutputDevice: Warning:
Script Stack (0 frames) :
LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: InParent != this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1854]
LogOutputDevice: Error: Cannot attach a component to itself.
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fffd38e5972 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffd38819ab UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb447d8d3 UnrealEditor-Horror.dll!APOIActor::APOIActor() [D:\Horror\Source\Horror\Private\POIActor.cpp:21]
LogOutputDevice: Error: [Callstack] 0x00007ff8053fe96a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff805418fb3 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff805720eee UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff805702c41 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8055aedf5 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8086a7caa UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8086cf081 UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff84203fad4 UnrealEditor-Projects.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff84203fe0a UnrealEditor-Projects.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca8d83 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2cac2c5 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca454b UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca482a UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca74f0 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2cba4c4 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2cbcb76 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff86d967374 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff86f15cc91 ntdll.dll!UnknownFunction []
LogOutputDevice: Error:
LogOutputDevice: Error: end: stack for UAT
LogOutputDevice: Warning:
Script Stack (0 frames) :
LogOutputDevice: Error: begin: stack for UAT
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error:
LogOutputDevice: Error: Ensure condition failed: MyOwnerWorld [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1399]
LogOutputDevice: Error:
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fffd37c9050 UnrealEditor-Engine.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb447e470 UnrealEditor-Horror.dll!ASmokeBoxActor::ASmokeBoxActor() [D:\Horror\Source\Horror\Private\SmokeBoxActor.cpp:14]
LogOutputDevice: Error: [Callstack] 0x00007ff8053fe96a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff805418fb3 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff805720eee UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff805702c41 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8055aedf5 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8086a7caa UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff8086cf081 UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff84203fad4 UnrealEditor-Projects.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff84203fe0a UnrealEditor-Projects.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca8d83 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2cac2c5 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca454b UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca482a UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca74f0 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2cba4c4 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff6b2cbcb76 UnrealEditor-Cmd.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff86d967374 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff86f15cc91 ntdll.dll!UnknownFunction []
LogOutputDevice: Error:
LogOutputDevice: Error: end: stack for UAT
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
LogCook: Display: CookSettings for Memory:
MemoryMaxUsedVirtual 0MiB
MemoryMaxUsedPhysical 0MiB
MemoryMinFreeVirtual 2048MiB
MemoryMinFreePhysical 2048MiB
MemoryTriggerGCAtPressureLevel None
UseSoftGC true (5/10)
LogCook: Display: Waiting for Asset Registry
LogAssetRegistry: Display: Package D:/Horror/Content/MetaHumans/Oskar/Face/Oskar_FaceMesh.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/Horror/Content/MetaHumans/Common/Face/Face_Archetype.uasset uses an unknown custom version and cannot be loaded for the AssetRegistry
LogAssetRegistry: Display: Package D:/Horror/Content/LookoutTower/Maps/Demo.umap uses an unknown custom version and cannot be loaded for the AssetRegistry
LogCook: Display: Clearing all cooked content for platform Windows
LogCook: Display: Sandbox cleanup took 0.049 seconds for platforms Windows
LogCook: Display: Compiling global changed shaders for platform 'Windows'
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 360 (36000.00%)
LogShaderLibrary: Display: Total Shaders: 4363, Unique Shaders: 4363 (100.00%)
LogShaderLibrary: Display: Total Shader Size: 80.32mb, Unique Shaders Size: 80.32mb (100.00%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
LogShaderLibrary: Display: Textual dump saved to 'D:/Horror/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 337 (33700.00%)
LogShaderLibrary: Display: Total Shaders: 3846, Unique Shaders: 3830 (99.58%)
LogShaderLibrary: Display: Total Shader Size: 25.75mb, Unique Shaders Size: 25.75mb (99.98%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
LogShaderLibrary: Display: Median number of shaders in shadermap: 3
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 269
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2
LogShaderLibrary: Display: Textual dump saved to 'D:/Horror/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Discovering localized assets for cultures: en
LogCook: Display: Cooked packages 0 Packages Remain 1027 Total 1027
LogCook: Display: Cook Diagnostics: OpenFileHandles=480, VirtualMemory=1858MiB
LogCook: Display: Garbage collection triggered (Soft). Triggered by conditions:
CookSettings.bUseSoftGC: Available physical memory 10708MiB is less than the current target for SoftGC 15931MiB.
LogCookCommandlet: Display: GarbageCollection... (Soft GC)
LogCook: Display: GarbageCollection Results:
Type: Soft
NumObjects:
Capacity: 25231360
Before GC: 57725
After GC: 54941
Freed by GC: 2784
Virtual Memory:
Before GC: 1949 MB
After GC: 1948 MB
Freed by GC: 0 MB
LogTexture: Display: Texture Encode Speed: Final (cook).
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
LogCook: Display: Cooked packages 819 Packages Remain 1829 Total 2648
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Mannequins/Animations/HackToolDefault_Sequence.HackToolDefault_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/Scanner_Sequence.Scanner_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/TimerDefault_Sequence.TimerDefault_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/RetakeUtility_Sequence.RetakeUtility_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/GrenadeStartThrowV4_Sequence.GrenadeStartThrowV4_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/GrenadeDefault_Sequence.GrenadeDefault_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/Camera_BasePose.Camera_BasePose
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/IdleAnim.IdleAnim
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/GrenadeIdleAnim.GrenadeIdleAnim
LogCook: Display: Cooked packages 1569 Packages Remain 1086 Total 2655
LogMaterial: Display: Missing cached shadermap for StrangeMineralB in PCD3D_SM6, Default, SM6 (DDC key hash: 76a6a29c3b509df558bc909088608f30ebe0296d), compiling.
LogMaterial: Warning: [AssetLog] D:\Horror\Content\CustomMaterial\StrangeMineral\StrangeMineralB\StrangeMineralB.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CustomMaterial/StrangeMineral/StrangeMineralB/Stone_Floor_rmehkrp0_1K_Roughness.Stone_Floor_rmehkrp0_1K_Roughness
LogMaterial: Display: Missing cached shadermap for StrangeMineralB in PCD3D_SM5, Default, SM5 (DDC key hash: 86d55296ab237e87f26140ec65fd67d0956e92a9), compiling.
LogMaterial: Warning: [AssetLog] D:\Horror\Content\CustomMaterial\StrangeMineral\StrangeMineralB\StrangeMineralB.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CustomMaterial/StrangeMineral/StrangeMineralB/Stone_Floor_rmehkrp0_1K_Roughness.Stone_Floor_rmehkrp0_1K_Roughness
LogMaterial: Warning: Cooking a material resource (in StrangeMineralB hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogMaterial: Warning: Cooking a material resource (in StrangeMineralB hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogCook: Display: Cooked packages 2265 Packages Remain 390 Total 2655
LogBlueprint: Warning: [AssetLog] D:\Horror\Content\Assets\BrutalistLevelKit\Blueprints\Furniture\Parent\BP_P_Furniture.uasset: [Compiler] Add Instance World Space : Usage of 'Add Instance World Space' has been deprecated. Use 'Add Instance' or 'Add Instances' with 'World Space' set to true.
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/LightThrowV3_Sequence.LightThrowV3_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/HideUtility_Sequence.HideUtility_Sequence
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/HideHands_Sequence.HideHands_Sequence
LogCook: Display: Cooked packages 2633 Packages Remain 24 Total 2657
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/FirstPerson/Animations/GrenadeFinishThrow_Sequence.GrenadeFinishThrow_Sequence
LogCook: Display: Cooked packages 2649 Packages Remain 8 Total 2657
LogCook: Display: Cooked packages 2660 Packages Remain 0 Total 2660
LogCook: Display: Cook Diagnostics: OpenFileHandles=2664, VirtualMemory=3705MiB
LogCook: Display: Finishing up...
LogAssetRegistryGenerator: Display: Saving asset registry v17.
LogAssetRegistryGenerator: Display: Generated development asset registry D:/Horror/Saved/Cooked/Windows/Horror/Metadata/DevelopmentAssetRegistry.bin num assets 3105, size is 2152.13kb
LogAssetRegistryGenerator: Display: Generated asset registry num assets 3043, size is 800.50kb
LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Horror' (PCD3D_SM6-PCD3D_SM6) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 298, Unique Shadermaps: 146 (48.99%)
LogShaderLibrary: Display: Total Shaders: 5149, Unique Shaders: 3989 (77.47%)
LogShaderLibrary: Display: Total Shader Size: 131.74mb, Unique Shaders Size: 106.44mb (80.80%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 25
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 536
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 139, 72, 72, 38, 38, 28, 22, 20, 19, 18
LogShaderLibrary: Display: Textual dump saved to 'D:/Horror/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Horror-PCD3D_SM6-PCD3D_SM6/Dump.txt'
LogShaderLibrary: Display: =================
LogShaderLibrary: Display:
LogShaderLibrary: Display: Shader Library 'Horror' (PCD3D_SM5-PCD3D_SM5) Stats:
LogShaderLibrary: Display: =================
LogShaderLibrary: Display: Assets: 298, Unique Shadermaps: 143 (47.99%)
LogShaderLibrary: Display: Total Shaders: 4384, Unique Shaders: 3335 (76.07%)
LogShaderLibrary: Display: Total Shader Size: 32.43mb, Unique Shaders Size: 28.55mb (88.03%)
LogShaderLibrary: Display: === Extended info:
LogShaderLibrary: Display: Minimum number of shaders in shadermap: 5
LogShaderLibrary: Display: Median number of shaders in shadermap: 25
LogShaderLibrary: Display: Maximum number of shaders in shadermap: 418
LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
LogShaderLibrary: Display: 136, 73, 72, 37, 37, 27, 22, 20, 20, 19
LogShaderLibrary: Display: Textual dump saved to 'D:/Horror/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Horror-PCD3D_SM5-PCD3D_SM5/Dump.txt'
LogShaderLibrary: Display: =================
LogCook: Display: Finalize package store(s)...
LogCook: Display: Done finalizing package store(s)
LogCook: Display: Cook by the book total time in tick 17.084963s total time 19.791208
LogCook: Display: Peak Used virtual 3804 MiB Peak Used physical 3812 MiB
LogCook: Display: Packages Cooked: 2660, Packages Iteratively Skipped: 0, Total Packages: 2660
LogCook: Display: Hierarchy Timer Information:
LogCook: Display: Root: 0.000s (0)
LogCook: Display: CleanSandbox: 0.049s (1)
LogCook: Display: CollectFilesToCook: 0.011s (1)
LogCook: Display: CookModificationDelegate: 0.000s (1)
LogCook: Display: GenerateLongPackageName: 0.001s (1)
LogCook: Display: TickMainCookLoop: 17.085s (2)
LogCook: Display: PumpPollables: 0.003s (3)
LogCook: Display: PumpRequests: 0.015s (86)
LogCook: Display: WaitForAsync: 0.197s (17763)
LogCook: Display: LoadPackageForCooking: 4.364s (2660)
LogCook: Display: SavingPackages: 12.401s (290)
LogCook: Display: PollPendingCookedPlatformDatas: 0.751s (65817)
LogCook: Display: PrepareSave: 0.296s (63347)
LogCook: Display: PrecachePlatformDataForNextPackage: 0.537s (2657)
LogCook: Display: PrepareSave: 0.536s (3068)
LogCook: Display: SaveCookedPackage: 10.575s (2660)
LogCook: Display: GEditorSavePackage: 10.333s (2660)
LogCook: Display: VerifyCanCookPackage: 0.019s (2598)
LogCook: Display: TargetDomainDependencies: 0.001s (2660)
LogCook: Display: ClearAllCachedCookedPlatformData: 0.018s (2660)
LogCook: Display: PostLoadPackageFixup: 0.000s (2)
LogCook: Display: SavingCurrentIniSettings: 0.015s (1)
LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
LogCook: Display: SavingAssetRegistry: 0.453s (1)
LogCook: Display: BuildChunkManifest: 0.054s (1)
LogCook: Display: SaveManifests: 0.000s (1)
LogCook: Display: SaveRealAssetRegistry: 0.100s (1)
LogCook: Display: WriteCookerOpenOrder: 0.086s (1)
LogCook: Display: FinalizePackageStore: 0.021s (1)
LogCook: Display: Done!
LogSavePackage: Display: Took 0.019343s to verify the EDL loading graph.
LogCook: Display: Misc Cook Stats
LogCook: Display: ===============
LogCook: Display: NiagaraShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: ShaderCompiler
LogCook: Display: BlockingTimeSec=0.000084
LogCook: Display: AsyncCompileTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
LogCook: Display: GlobalBeginCompileShaderCalls=0
LogCook: Display: ProcessAsyncResultsTimeSec=0.000250
LogCook: Display: GlobalShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MeshMaterial.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MaterialShader.Misc
LogCook: Display: ShadersCompiled=0
LogCook: Display: MaterialInstance
LogCook: Display: UpdateCachedExpressionDataSec=0.003134
LogCook: Display: Material
LogCook: Display: UpdateCachedExpressionDataSec=0.015283
LogCook: Display: Package.Load
LogCook: Display: NumInlineLoads=22
LogCook: Display: NumPreloadedDependencies=2097
LogCook: Display: NumPackagesLoaded=2706
LogCook: Display: LoadPackageTimeSec=8.153991
LogCook: Display: Package.Save
LogCook: Display: NumPackagesIterativelySkipped=0
LogCook: Display: NumPackagesSaved=2660
LogCook: Display: SavePackageTimeSec=5.827406
LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
LogCook: Display: TagPackageExportsTimeSec=0.000000
LogCook: Display: FullyLoadLoadersTimeSec=0.000000
LogCook: Display: ResetLoadersTimeSec=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
LogCook: Display: SerializeImportsTimeSec=0.000000
LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
LogCook: Display: SerializeExportsTimeSec=0.000000
LogCook: Display: SerializeBulkDataTimeSec=0.012854
LogCook: Display: AsyncWriteTimeSec=0.000000
LogCook: Display: MBWritten=0.000000
LogCook: Display: CookOnTheFlyServer
LogCook: Display: PeakRequestQueueSize=2648
LogCook: Display: PeakLoadQueueSize=2648
LogCook: Display: PeakSaveQueueSize=760
LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
LogCook: Display: Package.DiffTotal
LogCook: Display: NumberOfDifferentPackages=0
LogCook: Display: DifferentPackagesSizeMB=0.000000
LogCook: Display: NumberOfDifferencesInPackages=0
LogCook: Display: PackageDifferencesSizeMB=0.000000
LogCook: Display: UnversionedProperties
LogCook: Display: SavedStructs=0
LogCook: Display: SavedMB=0
LogCook: Display: EquivalentTaggedMB=0
LogCook: Display: CompressionRatio=-nan(ind)
LogCook: Display: BitfieldWasteKB=0
LogCook: Display:
LogCook: Display: Cook Profile
LogCook: Display: ============
LogCook: Display: 0.CookWallTimeSec=31.782627
LogCook: Display: 0. 0.StartupWallTimeSec=11.961982
LogCook: Display: 0. 1.CookByTheBookTimeSec=19.814331
LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=2.180293
LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.024909
LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000021
LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=17.577077
LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=4.364389
LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=10.575184
LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.835453
LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.034377
LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000006
LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000003
LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000001
LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.002950
LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
LogCook: Display: 0. 1. 9.CookProject=Horror
LogCook: Display: 0. 1. 10.CookCultures=
LogCook: Display: 0. 1. 11.IsCookAll=false
LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
LogCook: Display: 0. 1. 13.IsIterativeCook=false
LogCook: Display: 0. 1. 14.IsUnversioned=true
LogCook: Display: 0. 1. 15.CookLabel=
LogCook: Display: 0. 1. 16.IsFastCook=false
LogCook: Display:
LogCook: Display: DDC Summary Stats
LogCook: Display: =================
LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
LogCook: Display: HasLocalCache = true
LogCook: Display: HasSharedCache = false
LogCook: Display: HasCloudCache = false
LogCook: Display: HasZenCache = false
LogCook: Display: TotalGetHits = 10204
LogCook: Display: TotalGetMisses = 3
LogCook: Display: TotalGets = 10207
LogCook: Display: TotalGetHitPct = 0.999706
LogCook: Display: GetMissPct = 0.000294
LogCook: Display: TotalPutHits = 0
LogCook: Display: TotalPutMisses = 0
LogCook: Display: TotalPuts = 0
LogCook: Display: TotalPutHitPct = 0.000000
LogCook: Display: PutMissPct = 0.000000
LogCook: Display: LocalGetHits = 9686
LogCook: Display: LocalGetTotal = 9689
LogCook: Display: LocalGetHitPct = 0.999690
LogCook: Display: SharedGetHits = 0
LogCook: Display: SharedGetTotal = 0
LogCook: Display: SharedGetHitPct = 0.000000
LogCook: Display: CloudGetHits = 0
LogCook: Display: CloudGetTotal = 0
LogCook: Display: CloudGetHitPct = 0.000000
LogCook: Display: LocalLatency = 0.035133
LogCook: Display: LocalReadSpeed =1058.026065
LogCook: Display: LocalWriteSpeed =205.569374
LogCook: Display: SharedLatency = 0.000000
LogCook: Display: SharedReadSpeed = 0.000000
LogCook: Display: SharedWriteSpeed= 0.000000
LogCook: Display: CloudLatency = 0.000000
LogCook: Display: CloudReadSpeed = 0.000000
LogCook: Display: CloudWriteSpeed = 0.000000
LogCook: Display:
LogCook: Display: DDC Resource Stats
LogCook: Display: =======================================================================================================
LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
LogCook: Display: Texture (Streaming) 6.02 0.00 0 1962.29
LogCook: Display: BodySetup 1.43 0.82 0 18.07
LogCook: Display: GlobalShader 0.68 0.68 0 113.78
LogCook: Display: StaticMesh 0.50 0.01 0 51.73
LogCook: Display: DistanceField 0.44 0.01 0 55.20
LogCook: Display: MaterialShader 0.42 0.42 0 313.16
LogCook: Display: NavCollision 0.33 0.00 0 4.08
LogCook: Display: CardRepresentation 0.13 0.00 0 0.20
LogCook: Display: SkeletalMesh 0.03 0.00 0 5.40
LogCook: Display: GeometryCollection 0.03 0.03 0 14.82
LogCook: Display: AnimSequence 0.02 0.00 0 8.80
LogCook: Display: Texture (Inline) 0.01 0.01 0 115.66
LogCook: Display: Audio (Streaming) 0.00 0.00 0 0.05
LogCook: Display: NiagaraScript 0.00 0.00 0 0.00
LogCook: Display: Audio (Inline) 0.00 0.00 0 0.00
LogPackageBuildDependencyTracker: Display: Package Accesses (1601 referencing packages with a total of 17759 unique accesses)
LogInit: Display:
LogInit: Display: Warning/Error Summary (Unique only)
LogInit: Display: -----------------------------------
LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
LogInit: Display: LogOutputDevice: Error:
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: InParent != this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1854]
LogInit: Display: LogOutputDevice: Error: Cannot attach a component to itself.
LogInit: Display: LogOutputDevice: Error: Stack:
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffd38e5972 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffd38819ab UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffb447d8d3 UnrealEditor-Horror.dll!APOIActor::APOIActor() [D:\Horror\Source\Horror\Private\POIActor.cpp:21]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8053fe96a UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff805418fb3 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff805720eee UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff805702c41 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8055aedf5 UnrealEditor-CoreUObject.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8086a7caa UnrealEditor-Core.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8086cf081 UnrealEditor-Core.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff84203fad4 UnrealEditor-Projects.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff84203fe0a UnrealEditor-Projects.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca8d83 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6b2cac2c5 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca454b UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca482a UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6b2ca74f0 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6b2cba4c4 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6b2cbcb76 UnrealEditor-Cmd.exe!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff86d967374 KERNEL32.DLL!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff86f15cc91 ntdll.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: end: stack for UAT
LogInit: Display: LogOutputDevice: Error: Ensure condition failed: MyOwnerWorld [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1399]
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffd37c9050 UnrealEditor-Engine.dll!UnknownFunction []
LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007fffb447e470 UnrealEditor-Horror.dll!ASmokeBoxActor::ASmokeBoxActor() [D:\Horror\Source\Horror\Private\SmokeBoxActor.cpp:14]
LogInit: Display: LogLinker: Warning: [AssetLog] D:\Horror\Content\Widget\Icons\actionMenu.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangeFactoryNodes'
LogInit: Display: LogLinker: Warning: [AssetLog] D:\Horror\Content\Widget\Icons\actionMenu.uasset: VerifyImport: Failed to find script package for import object 'Package /Script/InterchangePipelines'
LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\Horror\Content\FPWeapon\Audio\FirstPersonTemplateWeaponFire02_Cue.uasset: Failed to load '/Game/FPWeapon/Audio/Explosion': Can't find file.
LogInit: Display: LogLinker: Warning: [AssetLog] D:\Horror\Content\FPWeapon\Audio\FirstPersonTemplateWeaponFire02_Cue.uasset: VerifyImport: Failed to load package for import object 'Package /Game/FPWeapon/Audio/Explosion'
LogInit: Display: LogBlueprint: Warning: Timeline SprintTL Track DipAlpha in /Engine/Transient.REINST_BP_FirstPersonCharacter_C_10 has an invalid curve. Please fix!
LogInit: Display: LogOutputDevice: Warning:
Script Stack (0 frames) :
LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Horror\Content\CustomMaterial\StrangeMineral\StrangeMineralB\StrangeMineralB.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CustomMaterial/StrangeMineral/StrangeMineralB/Stone_Floor_rmehkrp0_1K_Roughness.Stone_Floor_rmehkrp0_1K_Roughness
LogInit: Display: LogMaterial: Warning: [AssetLog] D:\Horror\Content\CustomMaterial\StrangeMineral\StrangeMineralB\StrangeMineralB.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
(Node TextureSample) Sampler type is Color, should be Linear Color for /Game/CustomMaterial/StrangeMineral/StrangeMineralB/Stone_Floor_rmehkrp0_1K_Roughness.Stone_Floor_rmehkrp0_1K_Roughness
LogInit: Display: LogMaterial: Warning: Cooking a material resource (in StrangeMineralB hierarchy) that doesn't have a valid ShaderMap! Shadermap pointer is null.
LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\Horror\Content\Assets\BrutalistLevelKit\Blueprints\Furniture\Parent\BP_P_Furniture.uasset: [Compiler] Add Instance World Space : Usage of 'Add Instance World Space' has been deprecated. Use 'Add Instance' or 'Add Instances' with 'World Space' set to true.
LogInit: Display:
LogInit: Display: Failure - 57 error(s), 12 warning(s)
LogInit: Display:
Execution of commandlet took: 19.83 seconds
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: Shaders left to compile 0
LogShaderCompilers: Display: Shaders left to compile 0
Took 34,1955083s to run UnrealEditor-Cmd.exe, ExitCode=1
SafeDeleteFile C:\Users\Joz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2025.03.17-18.42.55.txt
SafeCopyFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2025.03.17-18.42.20.txt C:\Users\Joz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2025.03.17-18.42.55.txt
SafeDeleteFile C:\Program Files\Epic Games\UE_5.2\Engine\Programs\AutomationTool\Saved\Cook-2025.03.17-18.42.20.txt
==============================================================================
ERROR: Cook failed.
(see C:\Users\Joz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
CommandletException: Editor terminated with exit code 1 while running Cook for D:\Horror\Horror.uproject; see log C:\Users\Joz\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Cook-2025.03.17-18.42.55.txt
at AutomationTool.CommandUtils.FinishRunCommandlet(FileReference ProjectName, String Commandlet, DateTime StartTime, IProcessResult RunResult, String LocalLogFile, String& DestLogFile, Int32 ErrorLevel) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 441
at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UnrealExe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 90
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 291Wrapped by AutomationException: Cook failed.
at AutomationScripts.Project.Cook(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 301
at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 221
at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 42
at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
==============================================================================
AutomationTool executed for 0h 0m 35s
AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
For the record current cpp of APOI actor that i compiled several times through both editor and unreal looks like this
#include "POIActor.h"
// Sets default values
APOIActor::APOIActor()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
bGenerateOverlapEventsDuringLevelStreaming=true;
}
FVector APOIActor::GetPOILoc()
{
/*if (LastPOITime <1)
{
LastPOITime=GetWorld()->GetTimeSeconds();
return GetActorLocation();
}
if ((LastPOITime + 180) <= GetWorld()->GetTimeSeconds())
{
LastPOITime=GetWorld()->GetTimeSeconds();
return GetActorLocation();
}
else
{
return FVector::ZeroVector;
}*/
return FVector::ZeroVector;
}
// Called when the game starts or when spawned
void APOIActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void APOIActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
in previous versions it indeed had a code in line 21 that was assigning it to self in constructor, but it since has been removed and other code was commented out for the timebeing just in case, so it seems to cook using some previous version of code somehow. Thanks for any assistance in advance!
Hello again!
Checking with my peers, they bring into question a GetPOILoc(), which is attaching a scene component from outside, to itself. Please test by attaching a different scene component.
Hey, thank you for trying to help.
I have done a bunch of testing and figuring out, in the end it seems code itself wasn’t the issue.
Here is the list of things that i have done before issue was fixed:
- Full reinstall of visual studio
- Reinstalling Prerequisites through Installer
- Deleting temporaries for VS in UE folder
- Redoing the way modules were setup in my project
im 80% positive that issue was with Visual studio or VS temp files but there is a slim chance that it was obscure issue with modules and circular dependency.
For anyone reading post with simmilar issue i would recommend deleting temporaries and reinstaling Visual studio folowing this guide.
Thank you for any help again.