No worries, I completely understand! Take all the time you need; we’ll be here.
Hey!!
Finally, I’ve found some free time today, so here is another small step in this adventure xD. I’ve to say that I’ve almost finished the scene, but the thing is that I’m working in a lab and this period is a hard one due to the experimental line that we’re following.
I also want to say thank you to all of you because you have not forgotten the project and continue here, following the thread. Soon, maybe tomorrow I could find a break and upload something.
Again, THANK YOU! And we’re close!
Hi @MiguelMNavas,
this all looks really impressive.
These are some fine coffins; well done! I can’t believe you’re nearing the end of this journey/creation. I can’t wait to see how the final scene wraps up; take care!
¡Hola!
Who are you? I hope fine! Today I will share a small advance: a wooden box and a lever. I have based the designs on Bloodborne without any other source because I thought that only the videogame was enough. I’m happy with the results and you?
We are near the end. I calculate that maybe in three more posts we will be with the final results.
This is the line of publications:
Tombs (tomorrow)
Carriage
And FINAL RESULTS!
Just stay there, and like always THANK YOU!
Hi people!
Today I will show the breakdown of the tombs. I took these references from the first part of the game. I think that I get a nice result! (it is only my opinion xD). One thing that I added in this workflow was to take advantage of the baking procedure of Substance Painter to apply some masks in Quixel Mixer, because after the bake I took the maps of curvature, normal and ambient occlusion of everything that I did in Substance. Could be a little bit tricky to paint some kind of details in Quixel so I have used Substance, in which I feel more comfortable for some steps.
And that’s all!
Tomorrow the carriage!!!
Thank you!!!
Love that you’re showing the development process for this. It’s really coming together so well. Plus the amount of detail in every asset is just wonderful!
First of all, sorry! I have almost abandoned this post even when the work is done. I started the holidays after a lot of work, so I haven’t had time to sit in the chair to finish it.
So, with any more preambles, here I post the final renders. I hope you enjoy seeing the work as much as I do!
If you want to see more videos and screenshots visit my artstation: ArtStation - Miguel Morales Navas
This looks really amazing.
Thank you!!!
In a perfect timeline, I’m sure I replied to the finale of this journey. I am saddened to realize that is not the case, and now I am almost a month late for your due praise! My apologies for that, @MiguelMNavas. With that said, the result of your Bloodborne fan-made project is magnificent! Thank you again for sharing this journey with us here in the forums.
This is insane. Keep up the good work!