[Project] Bloodborne

Hi people!

Today I will show the breakdown of the tombs. I took these references from the first part of the game. I think that I get a nice result! (it is only my opinion xD). One thing that I added in this workflow was to take advantage of the baking procedure of Substance Painter to apply some masks in Quixel Mixer, because after the bake I took the maps of curvature, normal and ambient occlusion of everything that I did in Substance. Could be a little bit tricky to paint some kind of details in Quixel so I have used Substance, in which I feel more comfortable for some steps.

And that’s all!

Tomorrow the carriage!!! :wink:









Thank you!!!

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