[Project] Bloodborne

In my case, the tri counts, it will depend on what you see. I wanted to practice the new technology of UE5: nanite; so I take advantage of it and modify a little bit my usual workflow. Nevertheless, the “game” is running around 80FPS in EPIC Settings Default of Unreal Engine. But I could optimize more aspects to make it playable (30FPS) in machines with a GTX 1060.