[Project] Bloodborne

Hellooo!!

Here I am again!

Well, last week I couldn’t upload any advance, but this week I come up with something “big”. The part that I call “right_wall”. The references are clear in the images below, and if someone is asking where are this time the UVS breakdown or the substance or quixel mixer part, well, I have used tileable textures so I haven’t considered it very important this time to show them. Anyway, if someone wants them I will show them in the next post.

The illumination is underwork, but in a near future, as soon as I have all the walls modeled and textured I will do the first approach to this point.

Well, nothing more here! I hope you like my work and sharing is very helpful!


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