Hellooo!!
Here I am again!
Well, last week I couldn’t upload any advance, but this week I come up with something “big”. The part that I call “right_wall”. The references are clear in the images below, and if someone is asking where are this time the UVS breakdown or the substance or quixel mixer part, well, I have used tileable textures so I haven’t considered it very important this time to show them. Anyway, if someone wants them I will show them in the next post.
The illumination is underwork, but in a near future, as soon as I have all the walls modeled and textured I will do the first approach to this point.
Well, nothing more here! I hope you like my work and sharing is very helpful!