ProInstance Tools Plugin

Unhandled Exception: 0xe06d7363

KERNELBASE
VCRUNTIME140
UE4Editor_ImageWrapper!FPngImageWrapper::user_error_fn() [D:\Build++UE4\Sync\Engine\Source\Runtime\ImageWrapper\Private\Formats\PngImageWrapper.cpp:516]
UE4Editor_ImageWrapper!png_error() [D:\Dev-Enterprise\Engine\Source\ThirdParty\libPNG\libPNG-1.5.2\pngerror.c:86]
UE4Editor_ImageWrapper!png_chunk_error() [D:\Dev-Enterprise\Engine\Source\ThirdParty\libPNG\libPNG-1.5.2\pngerror.c:206]
UE4Editor_ImageWrapper!png_chunk_benign_error() [D:\Dev-Enterprise\Engine\Source\ThirdParty\libPNG\libPNG-1.5.2\pngerror.c:236]
UE4Editor_ImageWrapper!png_crc_finish() [D:\Dev-Enterprise\Engine\Source\ThirdParty\libPNG\libPNG-1.5.2\pngrutil.c:239]
UE4Editor_ImageWrapper!png_handle_IHDR() [D:\Dev-Enterprise\Engine\Source\ThirdParty\libPNG\libPNG-1.5.2\pngrutil.c:564]
UE4Editor_ImageWrapper!png_read_info() [D:\Dev-Enterprise\Engine\Source\ThirdParty\libPNG\libPNG-1.5.2\pngread.c:295]
UE4Editor_ImageWrapper!FPngImageWrapper::LoadPNGHeader() [D:\Build++UE4\Sync\Engine\Source\Runtime\ImageWrapper\Private\Formats\PngImageWrapper.cpp:438]
UE4Editor_ImageWrapper!FPngImageWrapper::SetCompressed() [D:\Build++UE4\Sync\Engine\Source\Runtime\ImageWrapper\Private\Formats\PngImageWrapper.cpp:211]
UE4Editor_Engine!FTextureSource::GetMipData() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Texture.cpp:1180]
UE4Editor_Engine!FTextureSourceData::GetSourceMips() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedDataTask.cpp:206]
UE4Editor_Engine!FTextureSourceData::GetAsyncSourceMips() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedDataTask.cpp:229]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::DoWork() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedDataTask.cpp:572]
UE4Editor_Engine!FAsyncTask::DoWork() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:272]
UE4Editor_Engine!FAsyncTask::DoThreadedWork() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:296]
UE4Editor_Core!FQueuedThread::Run() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\HAL\ThreadingBase.cpp:996]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]