Hi
I am making ‘Loading Screen’ using C++.
I see I can’t use ‘Loading Screen Plug In’ because the default screen does not show up at all when changing in-between maps. ( Default Screen does not seem to kick in. · Issue #2 · ue4plugins/LoadingScreen · GitHub )
So I am developing ‘Loading Screen’ using Slate ( A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums )
I am wondering if it is possible to determine % completion on level load so that I can add a progress bar to the loading screen widget.
But I see it can’t in ver 4.4 ( Loading Screen in UMG - UI - Epic Developer Community Forums )
It was ver 4.4
I am using 4.10
I am wondering it is still not possible.
If not, there’s a way to make it possible?
Thanks!
hyder61112
(Hyder Ali Najie)
June 25, 2016, 11:01am
2
I also wanted the same thing.
My project is completely huge. I need only the loading screen.
A lot of people said that it’s not possible in ue4.
But it’s already done in the shooter demo.
Bariudol
(Bariudol)
July 11, 2017, 1:46pm
3
Have you found a solution to this?
LazerTale
(LazerTale)
February 22, 2018, 4:29pm
4
Try this, this might help you. It is a plugin for loading screen.
looter
(looter)
August 10, 2018, 7:35pm
5
I needed this as well and finally figured out how to do it, atleast as of 4.20.x, UE4 Loading Screen with Progress · GitHub
GetAsyncLoadPercentage can be adapted to display progress indicators for any other type of asynchronously loaded package in a cooked game as well, such as when using Async Load nodes.