Subsystems in Unreal Engine are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes. This week, lead programmer Chris Gagnon will discuss what Subsystems are, how to use them, their benefits, and the considerations you should keep in mind.
Thursday, October 17 @ 2:00PM ET - Countdown
Chris Gagnon - Lead Programmer, Editor
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)