I wish I could say what my ultimate goal is, but as part of that ultimate goal I came to the conclusion that whichever keys the action is bound to, I just want to trigger that one action only. It seems that multiple actions could be bound to the same key and I am worried about triggering those other actions.
If I understand the “context sensitive” part correctly, then ya as you say it is not the same as what I want to do. I don’t think it has to be context sensitive.
The solution you are referring to would definitely work, but I am worried about doing that for each action mapping I have. I am also worried about repeating it for each project. I was hoping for something that I could write as some type of components that can easily transfer between projects, and that would just operate on each Action Binding without knowing anything else about the project.
Like, I found this https://answers.unrealengine.com/questions/58407/how-to-send-an-input-key-event-from-code.html which is pretty close, but it operates on keys rather than on actions.