Profiling Rendering Broken Down on Asset-by-Asset

Hi friend.

I’m looking for a way, in an expensive scene, to get an asset-by-asset breakdown on rendering cost. I can get it broken down for each pass by profiling the GPU but that’s pretty much orthogonal from what I want.

It would also be great to on a single asset see “how expensive it is”.

Does anyone know a good way to achieve this? Sorry if being unclear…