Profiling Chaos(Physicis)

I am fairly new to profiling, so a lot of it is still unclear to me.
But I noticed what I believe to be a cause of poor performance in my project.

Specifically, the Game/Render Thread appear to be waiting, for most of the time spent on a frame, for the Chaos Physics running for some vehicles.

My question is, how do I determine with/based on this a more pinpoint cause of this?
Is all the use of Chaos just bad? Is it a specific actor or physics object?

This happens pretty consistently throughout the project, and unless there is a method of actually getting more specific/detailed information out of the Insights tool would there be some approach / way of thinking that I need to adopt on how to interpret and continue on investigating with this current information that I just don’t have yet?

Hi @Neuffexx, when profiling you can use Console Command ‘stat namedevents’ to get more information. I’m not familiar with Chaos but it does provide more to explore.


You will get something just like this :wink:

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