No idea, unreal runs a ton of threads there. You can open it up and if there is something like wait for event or stall, then it means its just waiting, and you’re not bound by that.
Generally speaking you will be bound either by GameThread (logic you execute), DrawThread or RenderThread (GPU).
Since your GameThread is taking up about 88ms you’re most likely bound by that (unless your rendering or draw thread takes up more that 88ms… → check stat unit but keep in mind that in stat unit the GPU time will always be >= game and draw time), you should fix that, since if you target 60 frames per sec, you need to get it below 16.6ms