Summary
After replicate the verse component based on engine’s DamageableComponent verse component by change its name to be DamageableComponent1 and also the respectives also is updated in project’s plugin, it is not visible in addcomponent menu of entities prefab. . After dig into engine code,found that
FNativeFileGenerator::EmitVniPackageDescs (G:\UE6\UnrealEngine\Engine\Source\Programs\Solaris\VerseNativeInterfaceGen\Private\NativeFileGenerator.cpp) had no fallback when the Verse dir can’t be expressed relative to the engine binary dir. With project on F: and engine on G:, the generated registrar got TEXT(“”), so at runtime the native Verse packages registered 0 UTypes — the plugin’s Verse package/classes (damageable_component1 etc.) were never found.
What Type of Bug are you experiencing?
Foundation (C++ Tools, Profiling, & Pipeline)
Steps to Reproduce
GitHub - franklzt/NativeDemo: UE6 Native Verse Component Test · GitHub, just clone the project and build with ue6-main branch, the project should be place the same driver to the engine source location,and the project should not be place the same driver to the engine source location. find if DamageableComponent1 can be found from the entities prefab addcomponent menu.
Expected Result
Verse compoent in project’s plugin source folder should be visible from menu of add verse component 's menu list. regardless the location of project is the same or not the same to the engine’s source location.
Observed Result
Verse component live in project’s plugin source code is not visible from addcomponent list
Affects Versions
5.8
Platform(s)
Windows
Additional Notes
the bug is for ue6-main