Hi!
I was wondering, what is the way to build a production level dedicated server game with blueprints only nowadays?
I remember couple a years ago to reach production level i had to use some external plugin (uworks) and steam.
To elaborate more, i remember that when i didn’t use uworks/steam i ran into a couple of issues which were solved by the plugin:
- server list wasn’t available to clients(had to enter server ip manually)
- you had to do something with port 7777
What i mean by production level is that the dedicated servers are visible to clients out of the box, and they don’t need to do some port forwarding manually or similar.