Product-level M4A1 Weapon Mesh pack are coming to marketplace!

Hello! This is a medium poly first-person weapon mesh, which means there will be only one mesh in the world of your game. Where we need a number of weapon meshes, for example pickups, weapon in enemy hands, etc., Low-poly third-person weapon mesh will be used. When released we also will provide about 1000-triangular low poly third-person mesh as well. BTW, in fact, make medium first-person weapon mesh does cost your much more time than low poly third-person weapon mesh. Trust me :slight_smile:

Thank you for your vote! We will do our best to submit more packs as soon as we can.

This really looks amazing, but I do wonder if it would be possible to add a refraction to the scope, does the scope has itā€™s own mask color?

Iā€™m really interested in buying it, but Iā€™m looking for something more futuristic (not necessarily super sci-fi, something more realistic) so I wonder if you are only making real weapons or is something in this direction of sci-fi/futuristic weaponry possible?

Greetz,
Dakraid

We highly appreciate your recognition!
There is refaction effect on the scope while zooming but only at the edge part. Otherwise the view through scope when zooming will be distorted by refraction.
We plan to release a series of weapons in the future, including realistic weapons with a lot of sci-fi accessories and paintings, with which you can make your own sci-fi weapons as you like.

Great to hear, I will definitely look forward to some of your new work, until then have my vote :slight_smile:

WOW this is great. Iā€™ll buy it for my personal collection.

As a though instead of by weapon how about making a modular kit?

After all you got to know thatā€™s what Iā€™ll be doing on my end right? :wink:

P.S. Just so you know I signed up on Trello JUST to up vote you. :smiley:

Ye its easyer to meke low poly from high poly model but for me its pain in *** making low poly and texturing it from scrach, anywey good job

We will make a series of weapons and release them as schedued.
Thank you for your vote!

Thank you for your vote!

We do.

Our rule is build high and go low and a high detail hero model is a must. Doing a cinematic and cut scenes with low poly assets is not fun. A 1000 tris model use to be a requirement 10 years ago but 18k is nothing with hardware rendering.

So yes always model high and then go low as that is how its done these days.

Hello, Iā€™ll see you send Youku unreal 4 M4A1 first person effect, the message says now submit the market, I would like to purchase in advance, what you can do, if you can add my qq:173242976 contact to buy things

Excellent. I like the one off idea.

Are you considering making accessories?

I ask because we need them as well and if planned as an add on we can wait.

We have categorized scopes, magazines, silencer, etc. All of them are on our schedue!

This is just great to hear. As I rely on market content (I have no way of getting a 3D artist myself and Iā€™m learning just to be able to do the basic stuff), hearing this gives me hopes to include weapon modification within my project which would be great.

Really looking forward to more from you :slight_smile:

This include First Person Template Animation or only Weapon items? If yes First Person Template Animation, How mush this :slight_smile: Thanks

There is an arm mesh and a series of 1p animations and some blueprints and a few sounds as well. But those are only for the purpose of preview and reference. Itā€™s because we think in different projects people need different arm meshes and animations according to the subject and style of the game, so itā€™s hardly possible to provide a common framework which can be plugged into different projects right away. So they are only provided to help users to preview the final 1p effects and functions of the weapon mesh. And they are totally free in this pack and our next series of weapon packs. :slight_smile:
If you are asking the price, we can not declare it before Epic formallly put the pack on to the UE4 Marketplace. But I can promise you now, the price will be acceptable by most people even students and our work worth it. :slight_smile:
If you like our pack, vote on it at https://trello.com/c/d3TLxra3/223-military-weapon-pro-pack-m4a1
Thank you!

Thank you for caring!

would be great if you used the standard epic skeleton. maybe in an update?

Thereā€™s one thing about this that concerns me, and something you should be aware of, ShooterGame uses a different Skeleton to the default UE4 one, which you should comply to. In fact, Iā€™m fairly certain that you HAVE to comply to it in order for your content to be accepted for Marketplace. Epic wants to make sure then when people buy animations or rigged content, that itā€™s interchangeable with other Marketplace content.

Even if thatā€™s not the case - Itā€™ll irritate a lot of people when they buy this only to find it doesnā€™t line up with any of their skeletons, and they have to re-export and import it. If you export from the editor you also loose a lot of data as well, so effectively theyā€™ll never be able to use it as it was intended.

Well itā€™s kitted out as an over ride for the purpose of showing off a functional asset and to be fair would be imposable to configure any asset to a given design. We use our own custom rig and animations that does not conform to the Epic standards so just getting the the ā€œkitā€ configured in this fashion is ideal for the purpose of asset integration by discovery. The fact that it comes with bonus assets, like animation, is a really nice value added addition thatā€™s easy enough to export, say to MotionBuilder, and re-target.

Itā€™s kind of like buying a new pair of shoes and getting a dozen socks tossed in for free.