Process HTTP Response (audio file) into sound asset

Hello Everyone.
I’m trying to save an HTTP Response into a .wav file and create a sound asset at runtime. Can someone help me doing this? I’ve got a basic knowledge of C++, but I don’t have much experience with Unreal Engine libraries and I can’t seem to find the correct answer on the internet.

Thanks everyone!

Trying to do the same. Did you find the solution to this?

Hi Jauniux,
yes, kind of. I basically used the RuntimeAudioImporter Plugin to do it