I create a actor with ProceduralMeshComponent and fill some vertex data, it visible in scene. Next step i place a boxreflectioncaptuer and a cube with metallic material in scene.
the cube material and Reflect all static mesh except the actor with ProceduralMeshComponent:(:(:(:(.
I want to spawn some dynamic mesh use ProceduralMeshComponent that can be captuer by boxreflectioncaptuer in game runtime. Any idear ?:):):)![]()