Procedurally/ Randomly generate foliage on level load

Hi there, i am attempting to create a small level with some basic procedurally spawned trees, nothing too crazy. I have gone down the path of using a ProceduralFoliageSpawner without realizing that this only procedurally spawns foliage once on simulation. I figured i want a different seed to be produced each time the level is loaded.

What is the best way to actually do this?
Thanks!

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